11/20/2022 0 Comments Titan souls character bow![]() In my playthough I had 2k DPS by the start of act 2, most bosses would die in one hit if I let the DoT work. ![]() ![]() If you start up a rogue playthrough I recommend for normal mode to start with rogue first and just put one point into the mastery then max out poison, then move to the next level, get a point in calculated strike, then max out the next poison upgrade, and then go on from there maxing out poison when you can. This rogue path sounds really sweet in terms of damage, wanna try it on second playthrough. Originally posted by ///><\\\:Rogue is pretty insanely powerful when it comes to boosting damage up. Hunting does give summon decoy so if you are having trouble, bringing that in regardless of your other mastery esp in legendary where its hp and stats are boosted helps a ton and you can have 3x of them but bosses usually ignore those but it helps in reg mobs.and maxed study prey helps hunting whatever to maintain good dps even if enemy is resistant to parts of his dps pool and the addon to study prey helps if you want more dps source resists reduced. ![]() ![]() Rouge: does insane bleed damage, to the point where a bleed pierce build is possible.i seen a ton of builds focus on those 2 with heavy investment in dex.can easily hit 15-20k on the stat screen.is a glass cannon so you die really fast if you make a mistake but kill back really fast.you can even try out a throwing brigid build it works just as well as a bow brigid esp since you can use rouges move that sharpens his blade to push his pierce conversion more in your favor allowing you to negate str, but you should have a spear on 2nd weapon swap if enemy has high avoid projectile chance.also lethal strike does insane damage regardless of weapon you use it with Sprit: much better pet then earth with liche who tanks much better and does more dps esp with maxed wrath shell and life stealing, outsider does insane dps when it matters during boss fights, when you are forced into spear in some fights due to enemy having high avoid projectiles deathchill reduces enemy combat capalitites and even bow sprit user can use death chill if the enemy is getting too close.also the best undead killer in the game due to the buff that allows you to kill them and reduce dps vs them which helps a lot since you cannot life steal from nstructs might give you trouble Ranger:allows you to use call of the hunt way more often (esp with cooldown reductions) way more hp, 2x debuffs, strength of the pack is 90% damage.and regrowth heals for 3k hp with under 1 sec cooldown.needs to all skills cause nature has skills that have a ton of skillpoints to max that just adding pts to skills costs a lot.getting more then 4 to all skills makes ranger amazing saving on skill points.prob has the best endgame potential esp once you can keep up call of the hunt indefinitely.has skillpoint problems if you cannot get above 4 all skills, his potential is very tied to your gear, hes not very good with lower then 4 all skills but above 4 esp something like 6-8 you can max quite a lot of skills esp from nature doing a ton of damge, maxing all pets, and other things.you dont have to go petmaster with this build and just use wolves for their buff and nymph for her shield on you and not for their dps.Įarth: gives good phys damge from earth enchantment.earth spells are boosted by str, and gives aoe stun with fragmenation from volcanic orb, and a decent pet (not as good as liche though).prob one of the weaker choices imo but it does work.esp since the spells are about half fire/half phys so its not as good as you think and cordy gets shredded by pierce attacks sadly hes tanky but arrows are his undoing.i seen it work but the other choices are more efficent imo.eruption wrecks though up to late epic due to it doing a ton of phys damage boosted by str but it falls off in legendary but that stacking with bow shooting should still hurt a lot but not solely be the only thing you have to use to kill things but addiional damage. ![]()
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